Mon Saothair v.1.0.3 released
Mon Saothair » Devlog
Hello!
This update is mostly targeting UX issues.
Changelog
- Fixed some instances of framerate-dependent particle generation
- Removed circle on effect application
- Tutorialised party selection screen & UI elements on 1st load
- Added stop button (default bound to s), similar to hold position but searches for nearby units to attack
- Some map changes to Kobold King encounter, making them a little bit less brutal
- Added a small 25% heal at the start of each map
- HP and mana values now show in the UI when mousing over them
- Added keybind setting for activating the console (default unbound) and fixed pan down key setting
- Made autoattack move animation more obvious
- Abilities in the UI now have a colour associated with them to imply what they do
- Health/mana UI elements now have a colour associated to them
- Made augments give you more gold
- Items that create AoEs now use the friendly colour
- Added sound effect that plays when you can't use an ability on a target
- Fixed cone rendering when pointing south
Files
MonSaothair_1.0.3.zip 254 MB
Jul 11, 2023
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Mon Saothair
Descend. Mon Saothair: the RTS dungeon crawler
Status | Released |
Author | IndustriousSkeletons |
Genre | Strategy, Role Playing |
Tags | Difficult, Dungeon Crawler, Fantasy, Lo-fi, micromanagement, Real time strategy, rts, Singleplayer, Tactical |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Mon Saothair v.1.0.4 releasedDec 20, 2023
- Mon Saothair v.1.0.2 releasedJul 08, 2023
- Mon Saothair v1.0.1 ReleasedJul 07, 2023
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